ARS TACTICA is all about gameplay, be it gathering resources, fighting, building or polishing you team, it is you who decides the what, where and how.
Enjoy an unbounded procedural voxel world where each battle is unique. master the crafting arts mixing materials to fit your style. engage in fast passed PvE and PvP tactical combat, where strategy and mechanics dominate the battlefield. unleash your creativity building anything you can image.
Inspired by modded minecraft, final fantasy tactics and tree of savior, we aim for a game where every aspect, every moment can be enjoyed either solo or with friends. a game mixing high level goals, extensive customization and thoughtful mechanics with a procedural world and sandbox elements to ensure an endless adventure.
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Take command of a rookie shadow hunter squad and engage into your first mission: claim and purify a patch of terrain in the deadlands.
Once free of evil creatures and the mana flow stabilized, it's time to build a settlement. with a fully interactive voxel environment you will be able to create anything, from a tranquil farm to a menacing fortress, from a flower garden to a training ground, the only limit is your imagination.
Build special structures required to master the crafting arts. you are responsible to maintain and improve your equipment!
The resources available in your terrain will quickly fall short. engage in exploration journeys and resource gathering incursions far into the deadlands to obtain the rarest materials.
Adding a new dimension to the classical tactical team fighting, a fully interactive voxel terrain translates into unique combat mechanics and ever changing battlefields. take advantage of natural features or build yourself a fortress, ars tactica is a place where reckless charge is not enough and strategy is king.
With the simultaneous turn system, you no longer will bore waiting for your opponent to move. each player or ai selects actions at the same time which then execute in an order given by your characters' speed and your own reaction time.
Incredible come-backs or miraculous dodges will demand your full attention in battles where the outcome, is never certain.
What would be of strategy without classes and roles? as expected of a game with tactical encounters, characters in ars tactica will be able to learn and master several combat roles and crafting jobs.
Combat skills grouped in classes will gain experience as you use them, getting stronger and unlocking new abilities. but a character is never bound to a class, the path to perfection is entirely up to you. keep it simple with the three basic, well balanced and easy to use classes, or come up with intricate combos using specialized ones like the Trapper or Shaman.
Regardless of classes and skills, each character must play a role in the party. chose between a front line Fighter or a Healer, a Mage or a Protector, a role will improve certain skills and stats while help you organize your squad.
Ars tactica will feature a procedural crafting system where exploration and leveling plays an important role, but it is ultimately you who define how to progress in the four arts, Blacksmithing, Woodcrafting, Alchemy and Masonry.
Either by getting your hands into an schematic or by inverse engineering looted items, a character can learn recipes consisting of one or more parts. the materials you chose for each part and your mastery level will determine the item properties.
~ENUMA ELIS~ is a world where mana, the primal element of every living or nonliving thing, used to flow and surround us. under the control of mankind, this force was used to perform almost any task, to satisfy almost every need. indulged in a golden age, humanity was not ready to face the unexpected consequences of a world overflown by magic.
Unrestricted large-scale use of magic against its natural flow forced a state of imbalance. just as a dam that breaks, the excessive use of mana led to an energy overflow in the environment, inducing a terrible storm that threatened all life on the land. like throwing oil to the fire, any attempt to contain the tempest only fuels the flames of its fury, taking with it most of humanity. but suddenly, as if a switch was subtly pressed, all magic ceased to exist. stripped of their lifestyle and the mana culture, the powerless survivors, now led by their most basic survival instincts, had no choice but to take shelter and wait.
When the storm subsided, the remnants of humanity began to reshape their civilization, no longer dependent on mana but in manual labor, mechanics and rudimentary clockwork devices. because of this, any knowledge of the arcane arts was lost over the centuries. only a few selected groups in society were able to maintain the knowledge of mana, safeguarding the most basic magic inscribed in powerful relics.
Ravaged by the the tempest and deprived of all forms of life, almost three fourths of the world was outside human's reach. any attempt to set foot on this manaless land led to a cold, silent death. with the steady progress of the deadlands, society lived under the guidance of the oracle, trying to reach happiness while embracing its inevitable demise.
However, in the seventh century after the tempest, a time of turbulence known as The Awakening alters the pacific life style of the inhabitants of enuma elis. as unexplainable as its disappearance, mana starts to reflow allowing humans to use magic again. now empowered by new technologies, this sudden change rains down a light of hope to humankind.
But any change brings risk and uncertainty, so here is where you rise. as member of the Shadow Hunters, the new order of mana users in enuma elis, your mission is to explore the deadlands to hone our knowledge of mana. now inhabited by shadows, vicious beings born from people's mana and shaped by its fears, the deadlands are drastically changing, bringing new adventures, new horizons.